top of page

Hi there!

I am vision-oriented and driven by a clear direction. I value a professional team that cares and respects each other skills and where responsibility for both once own and the companys commitments is key.  I am a team player who focuses on moving the project, with the ability to see the big pictureprioritising work in a structured and analytical way against set targets.

​

I have a strong interest in network creation and seek opportunities to apply my skills in this area within a professional setting.

​

I am a logical person with an animated imagination who cherishes good storytelling. I love challenges and finding solutions. Since early age, I have had a huge passion for games! 

 

The Game Assembly has been an amazing place, where I have learned an array of things, putting me on the right track at the beginning of my journey. Now my goal is to find an internship where I can continue to grow, learn, and be a part of something genuinely exciting. 

References available on request.

Recent Experience

2021 - Present

Prenax AB

In my role as System Developer and maintainer I work with Internal systems that span internationally. Systems that manage extensive amounts of user data through subscriptions. Working closely with Finance and Customer Support.

​

My Responsibilities:

  • Finding and fixing faulty customer orders

  • Updating internal products

  • Implement new features

  • Creating report tools for the Finance Department

  • Maintaining customer integrations

  • Finding, identifying, and solving bugs

2018 - 2021

Högskolan i Skövde

Learned wide subjects on a theoretical level with multiple cources. Researching and understanding the foundation of the creation of games. Created two games in a group of 14 – 20 people with similar themes.

​

Some of the Courses were:

  • Game Analys

  • Computer Graphics

  • Scientific writing

  • Linear Algebra

  • Mathematical Logic

  • Theoretical and societal impact on games

2022 - Present

The Game Assembly

Created eight games of varying genres in teams of 9 – 14 people. Construct our own game engine with C++.

​

Courses containing various subjects like:

  • Data structures and Algorithms

  • Linear Algebra

  • Tools Development

  • Scripting, Implementation and Design

  • Network Programming

  • Artificial Intelligence

  • Graphics Programming

Game programmer

System Developer

Bachelor’s degree 180 hp

bottom of page